I tried Zapbox, it's like Vision Pro AR without the wild price tag (2024)

Can't stomach the price of an Apple Vision Pro? Then Zapbox could be the AR gateway gadget for tapping into 3D creativity you've been looking for. I recently paid a visit to Zappar, makers of Zapbox, a new AR device designed to turn your iPhone into a 'Vision Pro lite'. It's not VR but AR, using passthrough video, Lidar, and the tech inside an iPhone to create 3D interactive spaces in front of me, and it works really nicely.

I've tried AR before with mixed results, but Zapbox is different. The idea is a little like the old Google Cardboard. A lightweight frame sits over my head and an iPhone slots into a cradle in front of my eyes. The difference is Zappar has picked up on the good design ideas from the best VR headsets, for example there's an adjustable strap and dialled clamp to tighten the headset as found on PlayStation VR2, and tailored these to an iPhone-powered head strap and controllers.

Similar to a gaming headset, and unlike using other phone-based AR and glasses, Zapbox is packaged with a pair of AR 'wand' controllers that look and feel like an evolution of Sony's old PlayStation Move Controller. On the top is a small thumbstick, face buttons and below a trigger.

This pair of controllers is the difference between Zapbox and standard AR and AR glasses. I'm using Zapbox with the newly released Open Brush - it's essentially Tilt Brush relaunched - and it means I can hold a 'palette' of brushes and colours in my left hand while painting and colour-picking using the right controller. It's effortless and is a far better use of AR than using heavy glasses and inaccurate controls.

I tried Zapbox, it's like Vision Pro AR without the wild price tag (1)

VR artist Sean Rodrigo, whohas 20 years experience of using this kind of tech to create with, says: "One of the things that's a real problem with the Apple Pro is that it doesn't have any controllers. Having a physical controller makes a lot of sense […] because painting your hands is not something that I do".

It's an aspect of Vision Pro Sean hasn't been keen on and feels Zapbox is doing so well, because VR and AR is about breaking away from the rigid way you're used to working on a computer and finding a "human centric" method of creating. While Vision Pro's gesture controls sound good, "it can create a barrier between you and an achieved goal," says Sean, who likens it to learning sign language. Controllers on the other hand, are easier to use out of the box.

I find myself agreeing, the wand-like Zapbox controllers offer an immediate and natural way to begin creating in 3D, in AR. I can jab and create strokes of paint, access menus and flip between brushes and colours, and it all feels easy, with fewer obstacles in the way.

I tried Zapbox, it's like Vision Pro AR without the wild price tag (2)

Sean sees Zapbox as a cost effective entry point for artists, game developers and anyone who needs to quickly create or demo a scene in spatial 3D. An iPhone shares similar processors and sensors to entry-level VR headsets like Meta Quest 3 and Pico, so it's more than capable of running spatial 3D apps, like Open Brush.

Given the power and tech inside an iPhone, Sean says, "it makes a lot of sense that our phone becomes the main vehicle for using virtual reality". The Zapbox is piggybacking onto iPhone and "using a processor that's consistent with the Meta Quests or the Pico, any of these headsets are all using the same chips or comparable chips […] functionality it's very, very similar".

I tried Zapbox, it's like Vision Pro AR without the wild price tag (3)

I spent an afternoon in London trying out Open Brush on Zapbox, and I loved it. When Google dropped Tilt Brush it made the code open source, so the canny folk behind the spatial painting app ran with it and made Open Brush from the carcass of Google's failure. It means Open Brush feels like Tilt Brush, and is four letters away from being largely the same great app.

I'm able to paint live in front of me, and using the Zapbox setup I can create in AR, meaning I can see everyone around me as I doodle. Better yet, using Zapbox's neat AR features I can set a nearby table as my base from which to paint trees, growing from it.

Painting in AR is unique. I do what many new users do, and create 2D images in a 3D space - it's how we're used to creating but in AR creation is unique. I squiggle a basic tree and then realise to give it form I need to paint in and out of my viewable world, arcing strokes to form the shape of a tree canopy and branches.

The wide palette of brushes helps me to quickly get creative, and Open Brush's range of flashing neon colours, light strips and cartoon-style strokes mix with thick paint brush marks, organic dapples and more to ensure my imagination can wander.

I tried Zapbox, it's like Vision Pro AR without the wild price tag (4)

The Zapbox headset is lighter, and cheaper, than a Meta Quest 3 and given the tech inside iPhone is getting close to Vision Pro for passthrough AR, and the controllers are a far more intuitive way to 3D paint than crab-pinching and virtual finger painting, being able to create and share digital art made in AR on iOS is an innovative idea.

Sean points out how by appropriating iPhones as the workhorse of Zapbox, the setup is tied into Apple's operating system, he says potentially you'll be able to share files inside AR to other iOS devices, "which means you can bypass your computer and therefore do a lot extra on your phone". He adds, "because it's in the same ecosystem it could have the same functionality as a $3,000 headset".

When not doodling digital art in a virtual space I was surprised to discover Zapbox also supports spacial 3D video, just like Vision Pro. You need the latest iPhone 15 Pro or Pro Max but you can watch video in AR, scrub through footage, and even capture and share spatial video.

Zapbox feels like it removes the barriers of entry into AR for many artists and teams who have yet to try this approach, and at $99 / £99 it's far less a costly investment than a Vision Pro headset. Paired with Open Brush, I think Zappar has hit the cost effective AR magic sauce with Zapbox.

I tried Zapbox, it's like Vision Pro AR without the wild price tag (2024)

FAQs

Why is the Vision Pro so expensive? ›

The most expensive part of the headset is apparently the 1.25-inch Sony Semiconductor display used in the device. That display is what makes what you see with the Vision Pro look so realistic; however, that realism comes at a steep price.

Is Vision Pro worth $3,500? ›

The Apple Vision Pro offers some truly incredible entertainment and productivity experiences, but its exorbitant price tag and heavy, uncomfortable design hold it back.

Why is Apple Vision Pro bad? ›

Many Vision Pro users complain of fit issues with the light seal; you see complaints about headache-inducing sessions, users feeling like they're watching a movie through binoculars, or light leaking through the nose and ruining the experience.

How much does the Vision Pro cost to make? ›

According to research firm Omdia, the estimated cost for Apple to manufacture the Vision Pro headset, also known as the “bill of materials,” is approximately $1,542.

Why would anyone buy Vision Pro? ›

The goal is for the Vision Pro to be a complete device that can sit right alongside the Mac and the iPad in Apple's ecosystem of devices and let you get real work done. You can use Excel and Webex and Slack in the Vision Pro, and you can also sit back and watch movies and TV shows on a gigantic virtual 4K HDR display.

Is the Apple Vision Pro AR or VR? ›

Actually, the Vision Pro is mostly VR

You're immersed in a simulated digital world, typically through computer goggles. You don't see the real world. The flip side is augmented reality or AR. You see the world with your own eyes, and digital images are mixed in.

Do people like Vision Pro? ›

The Vision Pro is a tool, not necessarily always a magic machine. Still, I use it nearly every day, and there are still moments where the device amazes me with its bleeding-edge features. But I use the Quest 3 nearly every day too…for things I love just as much but can't be done with Apple's headset.

Will the Apple Vision Pro price drop? ›

The tech giant has set its sights on a substantial price reduction for the Apple Vision Pro, aiming to bring it down from the initial $3,500 to as low as $1,500. The key to achieving this ambitious goal lies in reimagining one of the headset's costliest components - its two 4K micro-OLED displays.

What can Vision Pro replace? ›

Part of Apple's pitch behind the price tag seems to be that the Vision Pro could replace several devices, just like the iPhone did back in the late 2000s. It could replace your laptop, your tablet, your 4K TV, your video game console, your phone or other communications device, your VR headset, and so on.

Is Vision Pro bad for your eyes? ›

So it might not be too surprising to hear that many Vision Pro users have complained about eye strain. (After all, the headset does use two 4K screens, one in front of each eyeball.) However, these are common complaints from overall VR usage and experts say it isn't something to freak out over.

Why are people returning Vision Pro? ›

Comfort, headache, and eye strain are among the top reasons people say they're returning their Vision Pro headsets. By Victoria Song, a senior reporter focusing on wearables, health tech, and more with 11 years of experience.

Can you wear Vision Pro while driving? ›

Apple doesn't condone using the headset in these situations and even warns in apps like Maps that the Vision Pro can't be used while operating a vehicle.

How many Apple Vision Pro are made? ›

According to Kuo, who has been one of the key figures in Apple supply chain analysis, US shipments of Vision Pro are projected to account for 200,000–250,000 units this year, which is better than Apple's alleged estimate of 150,000–200,000 units in the US.

How many Apple Vision Pro have been sold? ›

Better than expected. Apple Vision Pro, the company's first foray into the virtual/augmented reality space, is selling like hotcakes.

What makes Apple Vision Pro different? ›

Spatial Audio makes the conversation feel more natural by placing each person's voice in the location of their tile. Your digital Persona allows others to see you while you're wearing Apple Vision Pro. It's a dynamic, natural representation of your face and hand movements while you're using FaceTime.

Will the Apple Vision Pro sell well? ›

It was no surprise on Tuesday when Apple analyst Ming-Chi Kuo reported Apple had slashed Vision Pro production even before its international launch, expecting to sell as little as 400,000 units this year. Kuo also suggested a cheaper version had been pushed beyond 2025, if the company makes one at all.

Is Apple Vision Pro better than Meta Quest 3? ›

Meta and Apple allow apps to float over the real world, but the Quest 3 can only run one app at a time, unless you're using the browser and a 2D app. The Vision Pro can multitask with many apps simultaneously, making it feel more like a real office tool.

How much profit does Apple make on the Vision Pro? ›

They don't want to be the first self driving car company, they want to be the most profitable self driving car company. Apple's profit margin on the Vision Pro, from a purely bill of material perspective, is estimated to be around 45%.

How is the Vision Pro selling? ›

The Apple Vision Pro has reportedly sold around 200,000 units, according to media sources. (Apple has yet to release its official numbers.) Thanks to the product's hefty starting cost of $3,499, this should result in sales of roughly $700 million.

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